Wednesday, May 27, 2009
Wednesday, May 6, 2009
pinky and the brain brain brain brain
All Rationals are good at planning operations, but Masterminds are head and shoulders above all the rest in contingency planning. Complex operations involve many steps or stages, one following another in a necessary progression, and Masterminds are naturally able to grasp how each one leads to the next, and to prepare alternatives for difficulties that are likely to arise any step of the way. Trying to anticipate every contingency, Masterminds never set off on their current project without a Plan A firmly in mind, but they are always prepared to switch to Plan B or C or D if need be.
Masterminds are rare, comprising no more than, say, one percent of the population, and they are rarely encountered outside their office, factory, school, or laboratory. Although they are highly capable leaders, Masterminds are not at all eager to take command, preferring to stay in the background until others demonstrate their inability to lead. Once they take charge, however, they are thoroughgoing pragmatists. Masterminds are certain that efficiency is indispensable in a well-run organization, and if they encounter inefficiency-any waste of human and material resources-they are quick to realign operations and reassign personnel. Masterminds do not feel bound by established rules and procedures, and traditional authority does not impress them, nor do slogans or catchwords. Only ideas that make sense to them are adopted; those that don't, aren't, no matter who thought of them. Remember, their aim is always maximum efficiency.In their careers, Masterminds usually rise to positions of responsibility, for they work long and hard and are dedicated in their pursuit of goals, sparing neither their own time and effort nor that of their colleagues and employees. Problem-solving is highly stimulating to Masterminds, who love responding to tangled systems that require careful sorting out. Ordinarily, they verbalize the positive and avoid comments of a negative nature; they are more interested in moving an organization forward than dwelling on mistakes of the past.
Masterminds tend to be much more definite and self-confident than other Rationals, having usually developed a very strong will. Decisions come easily to them; in fact, they can hardly rest until they have things settled and decided. But before they decide anything, they must do the research. Masterminds are highly theoretical, but they insist on looking at all available data before they embrace an idea, and they are suspicious of any statement that is based on shoddy research, or that is not checked against reality.
so yeah. is this me? i don't know. but i do know that i do not make decisions easily. take the rest for what you will.
oh, and if you want to take this yourself you can click here.
Thursday, March 26, 2009
Like a streak of light He arrives just in time

Real-Life Spider-Man Rescues Boy
An unusual disguise has helped a Bangkok fireman rescue an eight-year-old boy who had climbed on to a third-floor window ledge, Thai police say. The firefighter dressed up as the comic book superhero Spider-Man in order to coax the boy, who is autistic, from his dangerous perch.
Police said teachers had alerted the fire station after the boy began crying and climbed out of a classroom window. It was reportedly his first day at the special needs school. Efforts by the teachers to persuade the pupil to come back inside had failed.
But a remark by his mother about his passion for comic superheroes prompted fireman Somchai Yoosabai to rush back to the station, where he kept a Spider-Man costume in his locker.
The sight of Mr. Somchai dressed as Spider-Man and holding a glass of juice for him, brought a big smile to the boy's face, and he promptly threw himself into the arms of his "superhero", police said.
Mr. Somchai normally uses the costume to liven up fire drills in schools.
[i found this article on the movie website worstpreviews.com which has tons of movie previews, not just bad ones. there is no listing of an author]
Saturday, February 21, 2009
personal prophesying
30 things to do before i'm 30
1. dye my hair blonde
2. own all seasons of the cosby show
3. live alone without any other people
4. visit all those people in ha-WA-ii
5. run a mile without dying
6. learn to play chess
7. go on a cruise
8. stop biting my nails
9. invent something
10. see topgun
11. take my picture in times []
12. taste edible gold
13. finish that stupid cross stitch project i started in 7th grade
14. read anna karenina
15. go to a music concert
16. own all brand new socks at some one point
17. learn spanish
18. own a fancy camera and actually take pictures (do this before 11)
19. do a backflip
20. play the cello
21. take a cooking class
22. give more to charity than i can afford
23. get my teeth whitened
24. learn to surf or sail
25. get my portrait painted--and like it
26. build/re-do a piece of furniture
27. buy and learn the ukulele
28. learn to ride
29. MACHU PICCHU
30.
you may have noticed 30 is missing...so it's up to you. what should my #30 thing to do before i turn 30 be? please leave your suggestions and be creative! thanks!
p.s. i'm totally going to finish my list before lisa finishes hers--forcryingloudout.blogspot.com
Friday, February 20, 2009
according to time magazine...
feb 23, 2009 issue
Wednesday, February 18, 2009
another nail in the coffin
for crying loud out. becca was born when i was TWELVE years old. i was younger than she is now. do i really look that old? i am turning 25 in a couple weeks. do i really look old enough to have a thirteen year old daughter? depressing.
25 ways you can tell you're turning 25
1. the thing you're most looking forward to is the drop in your car insurance
2. you start lying about your age
3. you think the new music on the radio is garbage
4. you start analyzing every aspect of your life
5. people begin addressing you as sir/ma'am
6. you wonder if you should begin using those anti-aging products you see in commercials
7. you remember meeting someone four years ago who was 25 and thinking they were insanely old and now. . .
8. you want to feel "all put together" like an adult. . . but you don't
9. social pressure really starts to lose its effect
10. you've started a blog
11. you make sure someone knows your funeral instructions
12. they start playing the songs you listened to in high school on the oldie's station
13. you worry about turning 30
14. you worry about turning 40
15. spending the evening home alone watching a dvd sounds pretty appealing
16. you can no longer pull an all-nighter without feeling sick
17. concealer doesn't go as far as it used to
18. you start recognizing symptoms of alzheimer's in yourself
19. making goals and life plans consumes your thoughts
20-24. lists with more than ten points bore you
25. you get mistaken for your TEENAGE SIBLING'S PARENT!
Monday, February 2, 2009
monkeys, bananas, and princesses
now, i've played the wii and guitar hero in the last few years, but i don't consider those actual video games. a video game by my definition has a controller with a bunch of buttons and a cord leading back to the console. you know, regular old nintendo-playstation type games. so. back to the story.
this game might have been a mario game. i'm not really sure, but i remember a character and i remember something about trying to get to a princess, which for some reason reminds me of a mario game. i might be crazy though. like i said, no video game experience. there were monkeys. that i remember. they were the bad guys. and there were also bananas. i don't actually remember the role of these bananas though. possibly they gave you extra points. possibly they made you slip and fall. who knows. it was along time ago.
what i do remember is that this video game consisted of me moving a character (maybe mario, maybe someone else) from screen to screen in an attempt to get to a place i couldn't see or visualize or even begin to comprehend while simultaneously trying to dodge evil monkeys. this proved too difficult a task for me as no one had explained how the controller worked. i only knew the arrow buttons, as even the evil monkeys probably could have figured that out. i moved my guy forward and when a monkey would appear i would send my guy running in the opposite direction. this worked for a few seconds cause the monkeys paced back and forth a few times before coming after him. but eventually they always walked into my guy, causing him to fall off the screen and lose one of his very limited number of lives. i played a couple times, experimenting with different buttons, and i did learn how to make him jump. up and down. very useful. but in the end i never made it past the second screen. i never got to see where i was going which, as evidenced by the fact that i'm even writing about this, has haunted me to this day. i am a person who needs closure and in my mind my little mario is still hanging out on the first screen running away from the monkeys and getting nowhere.
i do remember this for another reason though. i think, at some level, this game has come to represent how i feel about life. some part of me feels like i'm the one who is running back and forth and jumping up and down, out of breath and not getting anywhere. another part of me feels like i'm still sitting there, pressing random combinations of buttons, and growing frustrated because i have no idea what i'm doing and why the heck didn't someone tell me how to get past the monkeys! there's a princess in there somewhere but i have no idea where she is and finding her is proving to be impossible because i can't even get past the first few steps of the game. big sigh.
if i played the game today, i'd probably be able to figure out, after much jabbing of buttons, how to jump forward and over the monkeys. i'd probably even pass the first few levels. but then i'd get bored and quit and the game would take on a whole new meaning for me. it'd probably haunt me because i'm a quitter and can never stick to my goals. probably video games can be likened to many aspects of life. but i wouldn't really know. i only ever played the one. and i didn't even like it.